Making apps a commodity
Software used to be the hard part. You needed engineers, time, and serious money to ship anything meaningful. That era is over. Building apps is now a commodity, and the real challenge has shifted somewhere most founders aren't looking: marketing.
Everyone can build now
The rise of AI-assisted development has fundamentally changed who can create software. Tools like Cursor, Replit, Bolt, and a growing wave of "vibe coding" platforms let anyone describe what they want in plain language and get working code in return. The term "vibe coding," coined by Andrej Karpathy in early 2025, captures this shift perfectly: you focus on the goal, the AI handles the implementation. What used to take months and millions can now be recreated over a weekend. As one observer put it, the market is now "flooding with apps, many targeting niche problems that previously would never warrant VC money or a dev team." The barrier to entry has essentially collapsed. This isn't just about prototypes either. Production-ready applications are coming out of these workflows. Non-technical founders are shipping real products. Developers are moving ten times faster than before. The supply of software has exploded.
The moat has moved
If anyone can clone your MVP in two weeks, then the product itself isn't your competitive advantage anymore. The thing they can't instantly copy is your audience, your relationships, and your distribution channels. This is something consumer product companies figured out decades ago. Does anyone really think there's a meaningful difference between laundry detergents? Yet Procter & Gamble built a market cap in the hundreds of billions, because they mastered brand and distribution. The same logic now applies to software. The tech barrier is disappearing. The attention barrier is getting higher every day.
Marketing is the new hard problem
Here's the uncomfortable truth: marketing has always been hard, and it's about to get harder. There's no guaranteed technique that works universally. What drives growth for one product might completely flop for another. Marketing is fundamentally experimental, a process of controlled variables, hypothesis testing, and iteration. You tune the inputs, measure what changed, and try again. It resists systematization. Unlike code, you can't just prompt an AI to generate a winning go-to-market strategy. Marketing depends on understanding human psychology, cultural context, timing, and trust, things that are deeply situational and resistant to automation. It compounds slowly. Building an audience, earning trust, and creating a recognizable brand takes consistent effort over months and years. There are no shortcuts that produce durable results. It requires taste. Knowing what message will resonate, which channel to invest in, and when to pivot your positioning, these are judgment calls that come from experience and intuition.
What actually differentiates now
If building is commoditized, what separates the winners from the noise? A few things stand out: Distribution ownership. Companies that own their channels, whether that's a loyal email list, an engaged community, or a strong social presence, have an advantage that's nearly impossible to replicate overnight. Distribution creates faster feedback loops, generates proprietary insights, and turns narrative into proof. Brand. In a world of infinite supply, people choose what they recognize and trust. Investing in brand isn't vanity, it's strategy. This is why even B2B SaaS companies are spending more on brand building and customer loyalty as their markets commoditize. Speed of learning. Since marketing is experimental, the teams that run more experiments, learn faster, and adapt quicker will outpace competitors. The advantage isn't having the right answer, it's having a better process for finding it. Audience relationships. Creators and founders with trusted niche audiences are increasingly well-positioned to launch successful products. They've already solved the hardest part: getting people to pay attention.
The takeaway
We've entered an era where the ability to build software is no longer a differentiator. The tools are available, the costs are near zero, and the knowledge is widely accessible. What remains scarce is the ability to get the right product in front of the right people and make them care. Marketing will be the thing that separates the winners from the noise. Not because it's glamorous, but because it's genuinely difficult, deeply human, and impossible to shortcut. If you're building something today, spend as much time thinking about distribution as you do about the product. The code is the easy part now.
References
- Stephane Mboghossian, "Software Is Becoming a Commodity", Medium. Link
- "Vibe coding", Wikipedia. Link
- Google Cloud, "What is vibe coding?", 2026. Link
- Semafor, "The ease of vibe coding could upend the economics of scarcity and scale", June 2025. Link
- RevenueCat, "Building apps for an existing audience: why distribution is the new moat". Link
- OpenView Partners, "How SaaS Companies Can Compete Under Commoditization". Link
- SEOBrien, "How Streaming Shows That AI Is Making the Product a Commodity". Link
- Insight Partners, "Building a moat in the age of AI". Link
- Reddit r/SaaS, "Software is getting easier to build, distribution is the real moat now". Link
- Microsoft Source, "'Vibe coding' and other ways AI is changing who can build apps and how". Link